Chapter 1 - The Player
The player is in Foggy Room.
Color is a kind of value. The colors are grey, red, yellow, blue, green, black and white.
The player has a color. The player is grey.
Thickness is a kind of value. The thicknesses are wispy, billowing, dense, thick, ropy and substantial.
The player has a thickness. The player is wispy.
The description of the player is "A loose collection of [shade] [thickness of player] energy, barely held."
After taking inventory:
say "You are currently existing in a [shade] [thickness of player] state.";
continue the action.
Every turn when the player is not in The Gates and the current action is not helping, bighelping or abouting:
if a random chance of 1 in 7 succeeds:
say "(It's so hard to know what is happening. You yearn to disperse.)";
try flashing.
Flashing is an action applying to nothing.
Carry out flashing:
repeat with possession running through things held by the player:
if possession is unvisited and target of possession is location of player, say "The [possession] shivers excitedly -- it knows this place.".
[dispersing]
Dispersing is an action applying to nothing. Understand "disperse" as dispersing.
Carry out dispersing:
say "You try to, but cannot. You remain."