Harold Night 2003 — 15 of 27

Will Hines

Release 16

Section 4 - Back Hallways

dingy door is a closed unlocked door. It is west of BoardRoom and east of Back Hallway. dingy door is scenery.

Every turn when the dingy door was open:

now the dingy door is closed;

if the player can see the dingy door:

say "The dingy door gently swings almost closed, blocked by a the detatched head of a mop."

Back Hallway is a room. "This not part of the theater proper, but rather are the maintenance hallways of the building which houses the theater. But performers use this area to meet and confer before and after shows. It looks like a sewer despite being having the walls repainted with thick grey paint a million times a year. There is a dingy door into the theater to the east. The gross hallway continues north and south." The printed name of Back Hallway is "Gross Hallway".

Gross Corner is south of Back Hallway. "This is another area where teams go in order to get notes. It is somehow more gross than the rest of this already gross area. Hallway continues back to the theater to the north."

Notes is north of Back Hallway. "This corner is where teams usually stand after shows to get notes from their coach. You can go south towards the theater or northwest to a storage closet.".

A disgusting pipe is in Notes. disgusting pipe is fixed in place. The description of disgusting pipe is "It's disgusting and it's a pipe. There's a knob on it. Do not turn it."

A knob is part of the disgusting pipe. The description of the knob is "It's a very turnable knob. Do not turn it."

Instead of turning the knob the first time, say "Really. Don't turn that irresistibly turnable knob!" instead.

Instead of turning the knob for the second time:

say "Okay. You twist the knob. It sticks at first, then gives easily. You hear a powerful rush of sludge from inside the pipe. After a moment, a loose fitting just above the knob gives way! The now loosened pipe turns toward you, showering you in a torrent of brown sludge! Suddenly, pipes everywhere in the ceilings and walls explode with sewage, filling the back hallway with a flood of human waste! Mullaney tries to reasonably note the water into submission to no avail! PCR begins its previously agreed-upon suicide pact of devouring each other! As the water rises up over your head, the last thing you see is manager Brian Wadell swimming around the corner to yell at you for violating theatre policy!";

end the story finally saying "You have died";

Chill-Out Room is northwest of Notes. "This is a formerly disgusting storage space that has been transformed with countless man-hours into a very slightly less disgusting hang out. There's old sofas here which are comfy but somehow moist. The way out is southeast.".

sofas are an enterable supporter that is fixed in place in Chill-Out Room. sofas are scenery in Chill-Out Room. The description of sofas is "Despite the grime, these are indeed sofas.".

Understand "couches" as sofas while the player is in Chill-Out Room.

After entering sofas, say "You wince with dread as you ease into the sofas.".

After getting off sofas, say "The sofas release you as you stand.".