Harold Night 2003 — 23 of 27

Will Hines

Release 16

Chapter 3 - Panicking

Every turn while Beat is happening, try panicking player.

Nervousness is a kind of value. Nervousnesses are none, mild, moderate, pronounced, extreme, paralyzing.

The player has nervousness. The nervousness of the player is usually none.

Panicking is an action applying to one thing.

Understand "panic [something]" as panicking.

Understand "panicking [something]" as panicking.

Carry out panicking:

if the nervousness of the noun is:

-- none: now the nervousness of the noun is mild;

-- mild:

now the nervousness of the noun is moderate;

say "You notice the audience is quiet, not the good kind.";

-- moderate:

now the nervousness of the noun is pronounced;

say "Sweat is welling up on your temples.";

-- pronounced:

now the nervousness of the noun is extreme;

say "You become aware of classmates who think they are better than you watching you.";

-- extreme:

now the nervousness of the noun is paralyzing;

say "You can see way in the back of the house Owen Burke has started looking at his phone.";

-- paralyzing:

say "Oh man. You have frozen up.";

try editing;

-- otherwise: now the nervousness of the noun is none;

if StageLights are unscened:

say "Type INITIATE to do a scene, BLACKOUT to end the game, or go EAST to do more exploring."

Calming is an action applying to one thing.

Understand "calm [someone]" as calming.

Check calming:

if noun is not player, say "You soothe [noun]." instead.

Carry out calming:

now nervousness of noun is none.